The pieces are detailed, but not to the point of being distracting-not a trivial factor when one’s full mental capacity is required to truly get the most out of those steep fees. The aesthetics are unique among chess apps and have the look of a collector’s chess set instead of a cheap board you picked up at the local game store. The apps (available on iOS, Android, Mac, and Windows) are quite comprehensive, with dozens of lessons and mini-courses. The program is unique in how it offers not just chess instruction but also drills that improve your fundamental skills and teach pattern-recognition techniques that help you mentally plan ahead during games. Examples provided in lessons generally come from Carlsen’s game history against other top players. The puzzle and exercise set is hosted and narrated by world champ Magnus Carlsen, who appears in quick videos onscreen to pump his fist or smirk at you, depending on how you perform the tasks he provides. Magnus Trainer is pricy-$8 per month, $75 per year, or a one-time fee of $300-but learning from the best isn’t cheap. The app starts by giving you a heavy piece advantage over the AI, and it gradually turns the tables if you demonstrate to the computer that you are up to the challenge. You can’t play other humans, just the AI, which does not alter its strength, only the material it has to work with. Stalemates, in which one player has no legal moves, should also result in a tie, but they are treated like checkmates. For instance, the app does not allow for draws, even when both sides repeat the same moves over and over (which should trigger the game to end in an automatic draw). This free app, available for both iOS and Android, is pure silly fun, as long as you can forgive some rough edges. For a seasoned player, it can help you see a familiar game with fresh eyes. All that storied history goes out the window with Really Bad Chess, a mobile app that generates bizarro opening setups: You might start the game with six queens, or have all of your pawns replaced by knights. One of the great allures of chess is that it has endured, unmodified, over centuries and across continents. It is run by a nonprofit and is funded by donations. Perhaps most remarkable of all: Lichess offers all of this without any ads and never asks for money. The mobile apps ( Android, iOS) recreate the browser experience, with the main limitation being your tolerance for examining a board on your screen. Lichess also produces a graph after each game to show you who was winning (according to Stockfish) at each move, and how much that advantage increased or decreased with each move. You can even explore past games by masters that most resemble the one you just played. Lichess includes a nifty feature where you can see how many top players have played the moves you and your opponent played, and the outcomes of those games. Considered the top chess AI in the world until it was dethroned by Google’s AlphaZero, Stockfish can quickly analyze positions and assess which side is stronger and by how much. feels clunky and formal by comparison.īoth and Lichess let you analyze your games afterward with the help of the renowned open-source chess engine Stockfish. Just fire up a new game, try some puzzles, or watch a chess streamer play three-minute games while listening to techno and chatting with the comments section. You can create an account, but if you’re not concerned with tracking your games and finding other players at your level, there’s no need to log in. The site has a simple appearance, and it seems built to get you where you want to go in as few clicks as possible. Lichess has all the same basic offerings as : a large community, many game types, tutorials, puzzles, and livestreams.
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But one of the things I learned from the 2.5 process is that people won't always update to the latest pre-release build even if they understand it is pre-release software. It worked fantastically for 2.5 and has been even better for 2.6. MacJournal 2.6 is the second time I've done public pre-releases. Q: Why do the MacJournal alphas/betas have an expiration date? I have yet to sit down and attack it, but I have been thinking about it. This is one of those things that might be really easy for me to do, or really really hard. Yes, this is being considered for the future. Q: It would be cool if I could resize pictures that I drag into MacJournal. But for now it remains in Application Support. In the future, if MacJournal becomes more document-based, changes would be made. Microsoft Word creates a "Microsoft User Data" folder in my Documents folder every time I open it and it annoys me more each time. It would be annoying if Address Book put its data in your Documents folder because you would never touch it and it would just take up space. It's the difference between Address Book and TextEdit: TextEdit documents are all distinct and need to be handled individually, whereas Address Book handles your data for you. So because the user does not have day-to-day interaction with the data file, it is not appropriate to put the data file in their Documents folder by default (you're free to change it yourself). In its current incarnation, MacJournal handles all of the data for you behind its back so you don't have to. This may seem arbitrary, but putting the data file where it is was actually thought out and it was decided to be the best place. Q: Why is the data file stored in Application Support? Wouldn't my Documents folder be better? This will probably be coming in something like MacJournal 3.0. So what are the solutions here? An option to store pictures outside of the big data file is forthcoming, but a better solution is to allow for multiple data files better coupled with a fancy new file format. This is most likely because of a lot of pictures being stored in the data file having a lot of entries and/or journals will not generally cause this by itself. This is due to a very large data file that MacJournal has to encode and write out to disk. Q: It takes a really long time to launch and quit what's up? This should be coming in MacJournal 2.7 along with nested journals. So it's another big chunk of assumptions that will need to be removed before this will work. A more level-headed developer probably would have made everything unsorted to begin with and then add sorting later, but such is life. Right now everything is assumed to be sorted it's been this way from the start. Q: Can I drag entries around inside of journals to reorder them? MacJournal 2.6 represents a lot of work behind the scenes that is not yet visible, but will pay off after 2.6 with a lot of features that will be able to come quickly. This will be coming in the very next version of MacJournal after 2.6. This is a big change inside of MacJournal and it needed to happen slowly in order to protect your data. Q: Can I put journals inside of other journals? Born to glorious beginnings as an arcade game controlled with real handlebars in 1984. The game offers standard starting-level and garbage options, several different background music themes, and cute little Russian dancers to congratulate you between levels. Paperboy refuses to die, and perhaps we should all be thankful. The players take the role of a paperboy who delivers newspapers along a suburban street on his. Both the competitive mode and the cooperative mode can also be played with the computer. Game History: Paperboy is a 1984 arcade game by Atari Games. There is also a "cooperative" mode where both players play within the same well, working together to complete lines. The game features a standard endless mode, as well as a two-player competitive mode where players race to complete each level. As you play, you explore new, colorful locations, from beautiful, magical places to ruined areas inhabited by hostile creatures. Rayman and his friends, Globox and Murfy, have to face the army of Hoodlums. As rows are cleared, the pace of the game increases, and the game ends if the stack reaches the top of the well. Released for PC Windows and consoles, the game is an action platformer. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which then disappear. The game was called Paperboy, and now there's an emulated version of the. a killer game was born and packaged in a fancylooking arcade cabinet. One of many conversions of the famous block-stacking game available for Nintendo's home console, this one is based on the 1988 coin-op version produced by Atari Games. Back in 1984, Atari Games released a suburban simulator that's never been matched in terms of its gritty realism. NAMCO SYSTEM 246 / 256 Fighting Game Arcade 149 0 Police 24/7 (PS2) - Full Playthrough + mouse support (PCSX2 1.7) 140 3 TUTO CEMU 1.26.2f Le Guide pour jouer à Zelda Breath Of The Wild (ZELDA BOTW) sur PC. The Paperboy coin-operated Videogame by Atari Games (circa 1984, and its history and background, photos, repair help, manuals, for sale and wanted lists. IT'S A TIME-HONOURED rite of passage teenagers too young for the. His father, August Schumann (1773-1826) was a novelist and published trading compendia concerning. Robert Schumann was born on June 8th, 1810 as sixth and last child of wealthy parents in Zwickau, where the family moved to few years before from Ronneburg, Thuringia. Robert Schumann (born 1810 in Zwickau, died 1856 in Bonn-Endenich) 200th anniversary of Clara Schumann’s birth in 2019.200th anniversary of Robert Schumann’s birth in 2010.Reviews published in the Schumann Journal 1-10.Retrospects on …, Schumann Journal 1-10.Conference Reports (Schumann Journal 1-10).Appreciations in the Schumann Journal 1-10.Obituaries in the Schumann Journal 1-10.Scientific articles, Schumann Journal 1-10.Clara Wieck’s Journey with her father in Fictionalised Biographies.First editions and early prints (Brahms Institute in Lübeck). In her concert programmes, Clara would always promote her husband’s music, and it’s thanks to the persistence of his virtuoso wife that Schumann’s Piano Concerto has now become one of his most popular pieces. Sadly, such a symphonic concerto wasn’t fashionable and audiences were left baffled by the lack of razzle dazzle – where was the wow factor? Clara in her diaries had praised her husband’s vision for the music, and as always her commentary encouraged him. Schumann’s intention all along was to demonstrate how the piano and orchestra could work together, and there are some wonderful harmonies that underline those intentions.īut don’t be fooled! This isn’t a concerto which lacks passion and the exhilarating finale - with its interplay between soloist and orchestra - is an example of Schumann’s finest orchestral work. That early piano flourish gives way to some beautifully understated melodies, and although there are passages when the piano reasserts its dominance, there’s no big bravura moment for the soloist to show off some flashy fingerwork. It turned out that the genius was Schumann himself! The dramatic opening flourish might lead you to think this concerto will be more of the same, but Robert Schumann had written in the 1830s about his own ideas for how concerto writing for the piano might develop, and spoke of the genius who would make it happen. It’s an unusual work for its time, when the more formulaic concerto would pitch the pianist into a battle for supremacy against the assembled orchestra. So what has all this got to do with a piano concerto? Schumann’s Piano Concerto, begun in the year after they married, but not finished until 1845, was premièred by Clara and promoted by her in the face of considerable opposition after Robert died. Ultimately she became her husband’s carer as his mental state deteriorated until he was finally hospitalised. What is conveniently forgotten in this unsympathetic portrait is that Clara and Robert Schumann had eight children, cared for by Clara whilst she attempted to maintain a career of her own, and bring in some essential family income. She’s often portrayed as a self promoting artist, critical of her husband's attempts at composition and soft on Brahms! And she’s seen as a control freak who attempted to direct every aspect of both the personal and professional life of the Schumann family. But with their marriage in 1840, there's a perceptible shift in pubic attitudes to Clara. The story of their love affair - which developed throughout Clara’s teenage years and ended in legal proceedings by her father in his vain attempt to split the pair - is well known. → Your purchase grants you ONE single license for personal use only - i.e. Please visit Canva’s help center for additional instructions for problems with Canva: → Once your template is loaded into Canva, you will be able to edit the colors, pictures, content, fonts, images, and more (unless otherwise noted) to your unique brand and style. → Click the link at the end of the instruction guide in the PDF document and it will automatically load the Canva template for you → Log in to your Canva account or Sign up for a FREE Canva account The Canva app is a great tool, but we find that the editing and design process is much more effective on a bigger screen and computer. → It is advised to at least load the templates into Canva using a desktop or laptop computer in Chrome if possible. 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I mean, everyone practically kills themselves to stay safely within the "herd." But. When he becomes sucked into the nightmares, he has grown ram horns. While sleeping, he wears nothing but white boxers with pink polka dots. He wears dark red-brown pants and brown dress shoes. Underneath, he wears a pink t-shirt with RA□E on it. There are vertical red, white and green stripes on the front left side, which seems to represent the flag of Italy. He wears a tan jacket with "Italian Stallion Rider Equipment Since 2009" on the left shoulder. He has asymmetrical shaggy black hair, pale blue eyes, and a little bit of facial hair or stubble. In Full Body, Vincent meets another named Rin, turning the original game's love triangle into a love square. He becomes an indecisive bachelor who is swept away by the actions of the two women in his life, and is forced to question his love for Katherine while dealing with his tryst with Catherine. Vincent is a lifelong stereotypical bachelor trying to escape the pressures of adult life: his job, his love life, and the prospect of marriage.Īfter meeting the enigmatic Catherine, his life is dragged into a waking - and sleeping - nightmare. While his girlfriend Katherine McBride wants him to settle down and marry her, he is apprehensive as he still wants the freedom of the single life, despite living his 20s without any concrete plans for the future. His only goal seems to be drifting aimlessly through life. Vincent has little ambition in his life and no major life goals, but it seems that's the way he likes it: easy-going, simple, riskless and carefree. Vincent lives in, in his own words, a "fucking dump of a city". As a coder who specializes in technology, he mainly works at home, but he still visits the office of his technology firm when it's necessary, and his boss is in contact with him. He doesn't need to wear a suit or a tie for his job, since he has no contact with his business's customers. He has books on HTML and C/C++, implying he specializes in website design. Occupation-wise, Vincent works as a financially poor systems engineer for a technology company. Vincent Brooks (ヴィンセント・ブルックス Vinsento Burukkusu), occasionally nicknamed Vince, is the protagonist of Catherine and its remake Catherine: Full Body. In the end, not even the story was able to kept me hooked, I was playing in Japanese because there are SEVERAL voice actresses that you can pick to voice Catherine, I myself picked Mamiko Noto, but there are several other voices that give Catherine different vibes, which is really good, such a shame the English dub didn't do that."Shit! I gotta fix this fuck-up right now!" - Vincent, determined to fix a fuck-up There are some NPCs that have stories of their own, but some of them are cringeworthy. Also the NPCs have some little importance, but it is annoying to listen to what they have to say because say an event X happens, most NPCs will talk about that event, so it is, once again, repetitive. Fella is open his heart and when his friends are asked about their lives they will try their best to avoid talking about it. However, what kept me hooked on was the story, but the thing is, I hate how Vincent overshares his life, when his friends are liptight. I found the puzzles quite boring and repetitive, each different night is the same things, the only difference is that you get a new type of block each night (a super heavy block, a block that crumbles, a trap block, a slippery block), in the end it doesn't even make that much different when doing the puzzles because it is just too simplistic. So, finally, I had the chance to play this game, not only that but in an upgraded version in Catherine: Full Body and I was disappointed. Until one day I have seen a gameplay and learnt it wasn't a visual novel, but a puzzle game that had only a few of its scenes as anime, the game is mostly CGI and the visual novel bit is quite secondary to the game, even though that is what will guide you to one of the several different endings the game has. When I first heard about Catherine I was very intrigued by the visual novel part of the game, it was the first time I saw anime as a video game, however I never had the opportunity to play it. 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I will say right now that I like the idea of cascading copy but I DO NOT recommend using it, EVER. It’s fast and still allows you to ingest the media without having to wait longer for the checksum (you can also just import the media into Silverstack without actually using it to do the copy if you want, such as if you’re just sending cards to a post house for offloading and backing up, but if you’re doing the downloading I would avoid using finder at all costs since Silverstack now has this option). That’s when I use file size verification. While I don’t recommend using it very often but sometimes it’s a necessity when you’re shooting a TON of footage (or with ArriRaw) and you have to offload cards quickly and efficiently but you don’t want to use finder to drag and drop because you want the organization and ability to generate reports and what not via Silverstack. I really like that they implemented File Size verification. Seems like XXHash is slightly faster with version 4 but still, over time it would be a good benefit to have IMO. Here’s a test with the same card using XXHash, MD5, File size verification, and Cascading Copy with XXHash (more on this later) in that order. It’s pretty significant in the differences (almost half from the previous version of Silverstack). Here’s a few examples between MD5 and XXhash from a Echo Express Pro to a USB3 shuttle drive and a 4TB Enterprise drive via OWC SAS RAID connected via Thunderbolt to a Magma 1T MD5 offload times (v3) I really like the performance speed of XXHash, it’s extremely fast in comparison to a MD5 checksum (and honestly I have only had 1 network specifically request MD5 and I was able to convince them to accept XXHash instead as it’s the same algorithm more or less). The project name and the ability to switch between projects are now displayed at the top:Īnd there’s now a section at the bottom right part of the screen which tells you of all your jobs are okay or not, in a very clear and easy color coded section: I really like how there’s a progress bar at the bottom, which keeps it nice and clean Personally I never use the volumes tab in the old version so I like that the left side is just the folder structure in which I can clearly see how everything is laid out. I really like having the jobs be in an easy to reach yet not totally distracting on the main layout. I really like how it’s all laid out, not very cluttered at all. It feels very iOS-like and it’s super easy to navigate, although some things took me a bit of time to figure out. I really like this new clean interface with v4. I’ve been beta testing the new version of Silverstack for a few months now and I definitely have some thoughts about it, both good and bad. Now that the full version of version 4 is out I figured I would write something about my time with the beta. Unfortunate name for a place, but a great studio." The album's track listing was revealed on 22 February 2014. He knew this lovely little studio called Yellow Fish in Uckfield. According to Johnson, "Roger jumped up and said, 'Let's do it,'. Going Back Home was recorded in the space of a week in November 2013. Johnson was diagnosed with pancreatic cancer in January 2013, but was well enough to press ahead with the collaboration when The Who finished their world tour. That heavy power-trio sound, backing up a singer it's a British institution. They'd been a big influence on both our bands. Daltrey said, "It turned out we both loved Johnny Kidd & the Pirates. Johnson and Daltrey decided to work together after meeting when seated next to each other at an awards ceremony in 2010 and quickly striking up a friendship. 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